
Every time you open a door, your resource centers pay out the precious supplies you need to fortify, but you could also be opening up a new nest that will provide a fresh vulnerability when a new wave of enemies approaches. However, opening up doors is also a gamble. In my time with the game, I had runs where I felt nearly unstoppable with turrets at every corner. You just need to make sure you track down resource centers to supply the necessary materials you need to keep your defenses up. You can build various turrets and defenses at nodes to help you survive each new onslaught. Thankfully, you don’t have to solely rely on the skills of your heroes to try to overcome Endless Dungeon. In that way, the early look of Endless Dungeon is looking quite fun and stylish in its familiar sci-fi trappings. The team decided it was time to decide what fit into that timeline and what pieces of the overall puzzle made sense. Interestingly enough, this was the game that got Amplitude to tie its Endless Space lore down to a timeline. With this in mind, we get to see races, technology, and concepts that have played a role in that specific area of the universe.

It's also worth mentioning that according to Amplitude Studios, this game takes place after Dungeon of the Endless, but before Endless Space 2. Down the line there are going to be plenty of more heroes to recruit and collect to fill out your squad, but these three did a nice job of giving me a taste of what we’re in for. Zed is an offensive powerhouse that wields a minigun and can clear crowds with an audio wave ability, Blaze is a hunter with a sniper rifle made for killing at range and traps for blowing encroaching foes to bits, and Bunker is a robotic bastion with a shield and pistol that can bolster allies and push back enemies as they swarm. In the demo I played, we had access to three heroes each with their own niche. You start back at the hub in the space station and must begin a new expedition in a newly randomized layout. Your heroes can die, but the real threat is that if your crystal goes down, everyone loses. The point of all of this is to track down an exit door and then guide your crystal through a wave to unlock said door, opening up the next area of the expedition. After you set off certain triggers or certain amounts of time passes, an alarm will signal and all discovered monster nests will spawn a wave of creatures that will target your resource centers, the crystal, and your heroes.
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Along the way, each room could play host to threats in the form of monster nests or boons in the form of chests of weapons and gear, upgrade stations, and resource centers. At the same time, you must defend the aforementioned crystal that will be sitting at the area where you begin your expedition. The gameplay takes on the approach of more of a twinstick shooter in which players must carefully explore a randomized layout of rooms. However, this time around, players lead a squad of three adventurers into a more hands-on affair with one player controlling the whole squad (one actively at a time) or up to three players controlling each individual character.
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The team wanted to return to the Dungeon of the Endless concept from back in 2014, but wanted to update it thoughtfully with new gameplay and lessons learned over the years. You can try and make a break for it, but will you be strong, smart, and lucky enough to actually leave?Īfter Humankind, Amplitude narrative director Jeff Spock and Endless Dungeon lead game designer Arthur Prudent told me Endless Dungeon was a bit of a passion project. Nobody escapes and some survivors have even been there for decades. If that crystal is broken, it sends the adventures careening back to a hub where they began.
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The issue is that any attempt to escape leads to winding and unknowable corridors full of doors and monsters, as well as a crystal that seems to affect time and space. The premise of Endless Dungeon is that you take control of a collection of characters from throughout Endless Space’s races and lore, trapped on board a derelict space station and looking for any sign of an escape. I was recently invited to take part in a preview and see how. It’s still a tower defense game, but it mixes in Amplitude’s 4X experience and a more action-oriented style to make it feel altogether different. Now, years later, Amplitude Studios is following up on that interesting outlier with a sort of successor in Endless Dungeon. However, in between Endless Legend and Endless Space 2, Amplitude also worked on something out of the ordinary in the form of tower defense rogue-lite dungeon crawler Dungeon of the Endless. When many think of Amplitude Studios, their minds likely go to the studio’s 4X ventures such as Endless Legend, Endless Space, and the more recent Humankind.
